Delphi Programming Guide
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Part I - Foundations
  Chapter 1 Delphi 7 and Its IDE
  Chapter 2 The Delphi Programming Language
  Chapter 3 The Run-Time Library
  Chapter 4 Core Library classes
  Chapter 5 Visual Controls
  Chapter 6 Building the User Interface
  Chapter 7 Working with Forms
Part II - Delphi Object-Oriented Architectures
  Chapter 8 The Architecture of Delphi Applications
  Chapter 9 Writing Delphi Components
  Chapter 10 Libraries and Packages
  Chapter 11 Modeling and OOP Programming (with ModelMaker)
  Chapter 12 From COM to COM+
Part III - Delphi Database-Oriented Architectures
  Chapter 13 Delphi's Database Architecture
  Chapter 14 Client/Server with dbExpress
  Chapter 15 Working with ADO
  Chapter 16 Multitier DataSnap Applications
  Chapter 17 Writing Database Components
  Chapter 18 Reporting with Rave
Part IV - Delphi, the Internet, and a .NET Preview
  Chapter 19 Internet Programming: Sockets and Indy
  Chapter 20 Web Programming with WebBroker and WebSnap
  Chapter 21 Web Programming with IntraWeb
  Chapter 22 Using XML Technologies
  Chapter 23 Web Services and SOAP
  Chapter 24 The Microsoft .NET Architecture from the Delphi Perspective
  Chapter 25 Delphi for .NET Preview: The Language and the RTL
  Appendix A Extra Delphi Tools by the Author
  Appendix B Extra Delphi Tools from Other Sources
  Appendix C Free Companion Books on Delphi
  List of Figures    
  List of tables    
  List of Listings    
  List of Sidebars  

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Using Interfaces

When you define an abstract class to represent the base class of a hierarchy, you can come to a point at which the abstract class is so abstract that it only lists a series of virtual functions without providing any implementation. This kind of purely abstract class can also be defined using a specific technique: an interface. For this reason, we refer to these classes as interfaces.

Technically, an interface is not a class, although it may resemble one. Interfaces are not classes, because they are considered a totally separate element with distinctive features:

  • Interface type objects are reference-counted and automatically destroyed when there are no more references to the object. This mechanism is similar to the way Delphi manages long strings and makes memory management almost automatic.

  • A class can inherit from a single base class, but it can implement multiple interfaces.

  • Just as all classes descend from TObject, all interfaces descend from IInterface, forming a totally separate hierarchy.


The base interface class was IUnknown until Delphi 5, but Delphi 6 introduced a new name for it—IInterface—to mark even more clearly the fact that this language feature is separate from Microsoft's COM (which uses IUnknown as its base interface). Delphi interfaces are available also in Kylix.

It is important to note that interfaces support a slightly different OOP model than classes. Interfaces provide a less restricted implementation of polymorphism. Object reference polymorphism is based around a specific branch of a hierarchy. Interface polymorphism works across an entire hierarchy. Certainly, interfaces favor encapsulation and provide a looser connection between classes than inheritance. Notice that the most recent OOP languages, from Java to C#, have the notion of interfaces.

Here is the syntax of the declaration of an interface (which, by convention, starts with the letter I):

  ICanFly = interface
    function Fly: string;

This interface has a GUID (Globally Unique Identifier)—a numeric ID following its declaration and based on Windows conventions. You can generate these identifiers by pressing Ctrl+Shift+G in the Delphi editor.


Although you can compile and use an interface without specifying a GUID for it, you'll generally want to generate the GUID because it is required to perform interface querying or dynamic as typecasts using that interface type. The whole point of interfaces is (usually) to take advantage of greatly extended type flexibility at run time; so, compared with class types, interfaces without GUIDs are not very useful.

Once you've declared an interface, you can define a class to implement it:

  TAirplane = class (TInterfacedObject, ICanFly)
    function Fly: string;

The RTL already provides a few base classes to implement the basic behavior required by the IInterface interface. For internal objects, use the TInterfacedObject class I've used in this code.

You can implement interface methods with static methods (as in the previous code) or with virtual methods. You can override virtual methods in inherited classes by using the override directive. If you don't use virtual methods, you can still provide a new implementation in an inherited class by redeclaring the interface type in the inherited class, rebinding the interface methods to new versions of the static methods. At first sight, using virtual methods to implement interfaces seems to allow for smoother coding in inherited classes, but both approaches are equally powerful and flexible. However, the use of virtual methods affects code size and memory.


The compiler has to generate stub routines to fix up the interface call entry points to the matching method of the implementing class, and adjust the self pointer. The interface method stubs for static methods have to adjust self and jump to the real method in the class. The interface method stubs for virtual methods are much more complicated, requiring about four times more code (20 to 30 bytes) in each stub than the static case. Also, adding more virtual methods to the implementing class just bloats the virtual method table (VMT) that much more in the implementing class and all its descendents. An interface already has its own VMT, and redeclaring an interface in descendents to rebind the interface to new methods in the descendent is just as polymorphic as using virtual methods, but much smaller in code size.

Now that you have defined an implementation of the interface, you can write some code to use an object of this class, through an interface-type variable:

  Flyer1: ICanFly;
  Flyer1 := TAirplane.Create;

As soon as you assign an object to an interface-type variable, Delphi automatically checks to see whether the object implements that interface, using the as operator. You can explicitly express this operation as follows:

Flyer1 := TAirplane.Create as ICanFly;

The compiler generates different code for the as operator when used with interfaces or with classes. With classes, the compiler introduces run-time checks to verify that the object is effectively "type-compatible" with the given class. With interfaces, the compiler sees at compile time that it can extract the necessary interface from the available class type, so it does. This operation is like a "compile-time as," not something that exists at run time.

Whether you use the direct assignment or the as statement, Delphi does one extra thing: It calls the _AddRef method of the object (defined by IInterface). The standard implementation of this method, like the one provided by TInterfacedObject, is to increase the object's reference count. At the same time, as soon as the Flyer1 variable goes out of scope, Delphi calls the _ Release method (again part of IInterface). The TInterfacedObject's implementation of _Release decreases the reference count, checks whether the reference count is zero, and, if necessary, destroys the object. For this reason, the previous example doesn't include any code to free the object you've created.

In other words, in Delphi, objects referenced by interface variables are reference-counted, and they are automatically de-allocated when no interface variable refers to them any more.


When using interface-based objects, you should generally access them only with object references or only with interface references. Mixing the two approaches breaks the reference counting scheme provided by Delphi and can cause memory errors that are extremely difficult to track. In practice, if you've decided to use interfaces, you should probably use exclusively interface-based variables. If you want to be able to mix them, instead, disable the reference counting by writing your own base class instead of using TInterfacedObject.

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