Delphi Programming Guide
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Part I - Foundations
  Chapter 1 Delphi 7 and Its IDE
  Chapter 2 The Delphi Programming Language
  Chapter 3 The Run-Time Library
  Chapter 4 Core Library classes
  Chapter 5 Visual Controls
  Chapter 6 Building the User Interface
  Chapter 7 Working with Forms
Part II - Delphi Object-Oriented Architectures
  Chapter 8 The Architecture of Delphi Applications
  Chapter 9 Writing Delphi Components
  Chapter 10 Libraries and Packages
  Chapter 11 Modeling and OOP Programming (with ModelMaker)
  Chapter 12 From COM to COM+
Part III - Delphi Database-Oriented Architectures
  Chapter 13 Delphi's Database Architecture
  Chapter 14 Client/Server with dbExpress
  Chapter 15 Working with ADO
  Chapter 16 Multitier DataSnap Applications
  Chapter 17 Writing Database Components
  Chapter 18 Reporting with Rave
Part IV - Delphi, the Internet, and a .NET Preview
  Chapter 19 Internet Programming: Sockets and Indy
  Chapter 20 Web Programming with WebBroker and WebSnap
  Chapter 21 Web Programming with IntraWeb
  Chapter 22 Using XML Technologies
  Chapter 23 Web Services and SOAP
  Chapter 24 The Microsoft .NET Architecture from the Delphi Perspective
  Chapter 25 Delphi for .NET Preview: The Language and the RTL
       
  Appendix A Extra Delphi Tools by the Author
  Appendix B Extra Delphi Tools from Other Sources
  Appendix C Free Companion Books on Delphi
       
  Index    
  List of Figures    
  List of tables    
  List of Listings    
  List of Sidebars  

 
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What's Next?

In this chapter, we have explored the foundations of the libraries available in Delphi for building user interfaces: the native-Windows VCL and the Qt-based CLX. I've discussed the TControl class, its properties, and its most important derived classes.

We explored some of the basic components available in Delphi, looking at both libraries. These components correspond to the standard Windows controls and some of the common controls, and they are extremely common in applications. You've also seen how to create main menus and pop-up menus and how to add extra graphics to some of these controls.

The next step is to explore in depth the elements of a complete user interface, discussing action lists and the Action Manager, and building some simple but complete examples. This is the topic of Chapter 6; then, Chapter 7 is devoted to forms.


 
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